Stolen Fate
Different values: 6
=====================================
object {Stolen Fate}
    _id : string {Stolen Fate._id} (all different values)
    folder : string {Stolen Fate.folder} (same value: aMvKjUALuWvAzSL8)
    img : string {Stolen Fate.img} (same value: systems/pf2e/icons/default-icons/background.svg)
    name : string {Stolen Fate.name} (all different values)
    system : object {Stolen Fate.system}
        boosts : object {Stolen Fate.system.boosts}
            0 : object {Stolen Fate.system.boosts.0}
                value : array<string> {Stolen Fate.system.boosts.0.value}
                    Length: min=1 max=1
                    Value type: string {Stolen Fate.system.boosts.0.value.[]} (all different values)
            1 : object {Stolen Fate.system.boosts.1}
                value : array<string> {Stolen Fate.system.boosts.1.value}
                    Length: min=6 max=6
                    Value type: string {Stolen Fate.system.boosts.1.value.[]} (all different values)
        description : object {Stolen Fate.system.description}
            value : string {Stolen Fate.system.description.value} (all different values)
        items : object {Stolen Fate.system.items}
            [1yalA] : object {Stolen Fate.system.items.1yalA}
                img : string {Stolen Fate.system.items.1yalA.img} (same value: icons/sundries/books/book-red-exclamation.webp)
                level : integer {Stolen Fate.system.items.1yalA.level} (same value: 1)
                name : string {Stolen Fate.system.items.1yalA.name} (same value: Multilingual)
                uuid : string {Stolen Fate.system.items.1yalA.uuid} (same value: Compendium.pf2e.feats-srd.Item.Multilingual)
            [XZn29] : object {Stolen Fate.system.items.XZn29}
                img : string {Stolen Fate.system.items.XZn29.img} (same value: icons/sundries/books/book-red-exclamation.webp)
                level : integer {Stolen Fate.system.items.XZn29.level} (same value: 1)
                name : string {Stolen Fate.system.items.XZn29.name} (same value: Charming Liar)
                uuid : string {Stolen Fate.system.items.XZn29.uuid} (same value: Compendium.pf2e.feats-srd.Item.Charming Liar)
            [58bSE] : object {Stolen Fate.system.items.58bSE}
                img : string {Stolen Fate.system.items.58bSE.img} (same value: icons/sundries/books/book-red-exclamation.webp)
                level : integer {Stolen Fate.system.items.58bSE.level} (same value: 1)
                name : string {Stolen Fate.system.items.58bSE.name} (same value: Hefty Hauler)
                uuid : string {Stolen Fate.system.items.58bSE.uuid} (same value: Compendium.pf2e.feats-srd.Item.Hefty Hauler)
            [rhnET] : object {Stolen Fate.system.items.rhnET}
                img : string {Stolen Fate.system.items.rhnET.img} (same value: icons/sundries/books/book-red-exclamation.webp)
                level : integer {Stolen Fate.system.items.rhnET.level} (same value: 1)
                name : string {Stolen Fate.system.items.rhnET.name} (same value: Assurance)
                uuid : string {Stolen Fate.system.items.rhnET.uuid} (same value: Compendium.pf2e.feats-srd.Item.Assurance)
            wEMSL : object {Stolen Fate.system.items.wEMSL}
                img : string {Stolen Fate.system.items.wEMSL.img} (same value: icons/sundries/books/book-red-exclamation.webp)
                level : integer {Stolen Fate.system.items.wEMSL.level} (same value: 1)
                name : string {Stolen Fate.system.items.wEMSL.name} (same value: Pilgrim's Token)
                uuid : string {Stolen Fate.system.items.wEMSL.uuid} (same value: Compendium.pf2e.feats-srd.Item.Pilgrim's Token)
        publication : object {Stolen Fate.system.publication}
            license : string {Stolen Fate.system.publication.license} (same value: OGL)
            remaster : boolean {Stolen Fate.system.publication.remaster} (same value: False)
            title : string {Stolen Fate.system.publication.title} (same value: Pathfinder Stolen Fate Player's Guide)
        rules : ###FoundryRulesObject###
        trainedSkills : object {Stolen Fate.system.trainedSkills}
            lore : array<string> {Stolen Fate.system.trainedSkills.lore}
                Length: min=0 max=1
                Value type: string {Stolen Fate.system.trainedSkills.lore.[]} (same value: Fortune-Telling Lore)
            value : array<> {Stolen Fate.system.trainedSkills.value}
                Length: min=0 max=0
                Value type: mixed
        traits : object {Stolen Fate.system.traits}
            rarity : string {Stolen Fate.system.traits.rarity} (same value: rare)
            value : array<> {Stolen Fate.system.traits.value}
                Length: min=0 max=0
                Value type: mixed
    type : string {Stolen Fate.type} (same value: background)